;===script ktery presune jednotky na urcene pozice===

@posilyjedte

posila01 AllowFleeing 0
posila02 AllowFleeing 0
posila03 AllowFleeing 0
posila04 AllowFleeing 0
posila05 AllowFleeing 0
posila06 AllowFleeing 0
posila07 AllowFleeing 0
posila08 AllowFleeing 0
posila09 AllowFleeing 0

BRDM setpos getMarkerPos "posila_1"

Ural02 setpos getMarkerPos "posila_2"

[] Exec "Posila01.sqs"

posila01 DoMove GetMarkerPos "help"

@UnitReady posila01

UnassignVehicle posila01
UnassignVehicle posila02
UnassignVehicle posila03
UnassignVehicle posila04

posila01 SetBehaviour "COMBAT"
posila02 SetBehaviour "COMBAT"
posila03 SetBehaviour "COMBAT"
posila04 SetBehaviour "COMBAT"

Posila01 Move GetMarkerPos "cil"

@UnitReady posila01

posila05 SetCombatMode "RED"
posila06 SetCombatMode "RED"
posila07 SetCombatMode "RED"
posila08 SetCombatMode "RED"
posila09 SetCombatMode "RED"

Exit