? (OFFeffect) : Exit
_objekt = (_this Select 0)
_x = 0

#zaklad
_vel = [0.1-(Random 0.1), 0.1-(Random 0.1), 0.5+Random 0.2]
_farba = [0.4+Random 0.5,0.4+Random 0.5,0.4+Random 0.5,0.5+Random 0.5]

Drop ["cl_fire", "", "Billboard", 1, 0.3+Random 0.1, [0,0,0], _vel, 0, 1, 1, 0.1, [0.6+Random 0.1,0.5+Random 0.1,0.5+Random 0.05], [_farba,_farba,_farba,_farba], [1,0.6,0.2], 0.5, 0.5, "", "",_objekt]

~0.1
_objekt InFlame True
? (Player Distance _objekt) < 0.75 : Player SetDammage ((GetDammage Player) +0.02);_x = _x + 1
? _x >= 10 && !(Hrac_Hori) : [] Exec "Player_Burn.sqs";Hrac_Hori=True;
? (KonecOhna) : Exit
Goto "zaklad"

Exit