==========================================================
Addon Name: OPFOR (for OFP v. 1.92)
Version: 1_00
by Ballistic Addon Studios 
http://www.ballistic-studios.com
OFPEC Code: BAS
01 October 2003
==========================================================
DESIGN TEAM
===========

Project Coordinators: 	        Eviscerator, Ebud and SelectThis
Modeling/Mapping:  	        Ebud, Eviscerator, SelectThis, Deadmeat
Textures: 			Ebud
African Civilan Faces:		Red Storm (from Ghost Recon) 
African Voices:			Novalogic (from Delta Force2)
Footsteps:			Various games, mainly Americas Army: Operations and Spec Ops II: Green Berets.
Cpp File: 			Eviscerator, SelectThis, and Nagual
Scripters:			Rom
Beta Testers: 		        Katerina, GatorDev, and all the BAS Team. 
Missions: 	                Nagual
Producers:			Eviscerator and Ebud
Readme:				Ebud and Nagual

Special Thanks: Vipersheart for the G3 model, marfy/seb muller for the ZU23 and Vektorboson for the rotorwash script.


VERSION HISTORY
===============
1.0 (28-09-03)
- First release


ADDON DESCRIPTION
=================
This addon provides a comprehensive set of units for a ficticious African conflict.For more information please refer to the Tonal History document included with the pack.

Features include:

- African Government troops and support units.
- African rebel troops and support units.
- African civilians.
- One unit per side that allows for custom faces rather than the default African faces.


Every single member of BAS had input into this addon. The team has worked tirelessly to bring what we hope is one of the most interesting addons available in the OFP community. 


Enjoy the addon from the BAS Team!


INSTALLATION
============
There is 2 PBO files in the compressed file (BAS_OPCPP.pbo, BAS_OPFOR.pbo), which need to be extracted into your Operation Flashpoint/Addons folder.
(NOTE: you can use either the OFP/Addons or Res/Addons folder)

Put the following in your addons folder:
BAS_OPCPP.pbo
bas_OPFOR.pbo


KNOWN ISSUES
============
* Random civilians will reset to default texture after a saved game is loaded, a game engine bug.

ADDED UNITS:
============

RESITANCE SIDED

GOVERNMENT
==================
BAS_GovernmentOfficer
BAS_GovernmentSoldier 
BAS_GovernmentSoldier2 
BAS_GovernmentSoldier3 
BAS_GovernmentSoldier4 
BAS_GovernmentSoldier5 
BAS_GovernmentMGunner 
BAS_GovernmentHVYMGunner
BAS_GovernmentSniper 
BAS_GovernmentRPGSoldier
BAS_GovernmentRPGAASoldier
BAS_GovernmentRPGAPSoldier
BAS_GovernmentRTO 
BAS_GovernmentMedic 
BAS_GovernmentScout 
BAS_GovernmentScoutEngineer 
BAS_GovernmentSoldierUrban
BAS_GovernmentPilot
BAS_GovernmentCrew

BAS_GovernmentOfficerHD
BAS_GovernmentSoldierHD
BAS_GovernmentSoldier2HD
BAS_GovernmentSoldier3HD 
BAS_GovernmentSoldier4HD 
BAS_GovernmentSoldier5HD 
BAS_GovernmentMGunnerHD 
BAS_GovernmentHVYMGunnerHD
BAS_GovernmentRPGSoldierHD
BAS_GovernmentRPGAASoldierHD
BAS_GovernmentRPGAPSoldierHD
BAS_GovernmentRTOHD
BAS_GovernmentMedicHD 
BAS_GovernmentScoutHD 
BAS_GovernmentScoutEngineerHD 
BAS_GovernmentSoldierUrbanHD
BAS_GovernmentPilotHD
BAS_GovernmentCrewHD


MILITIA RESISTANCE - MALE
==================
BAS_GMilitiaAKM
BAS_GMilitiaSKS
BAS_GMilitiaFAL
BAS_GMilitiaG3
BAS_GMilitiaRPD
BAS_GMilitiaPKM
BAS_GMilitiaSVD
BAS_GMilitiaRPG
BAS_GMilitiaRPGAA
BAS_GMilitiaRPGAP

BAS_GMilitiaAKMHD
BAS_GMilitiaSKSHD
BAS_GMilitiaFALHD
BAS_GMilitiaG3HD
BAS_GMilitiaRPDHD
BAS_GMilitiaPKMHD
BAS_GMilitiaRPGHD
BAS_GMilitiaRPGAAHD
BAS_GMilitiaRPGAPHD

MILITIA RESISTANCE - FEMALE 
==================
BAS_GMilitiaWAKM
BAS_GMilitiaWSKS
BAS_GMilitiaWFAL
BAS_GMilitiaWG3
BAS_GMilitiaWRPD
BAS_GMilitiaWPKM
BAS_GMilitiaWSVD
BAS_GMilitiaWRPG
BAS_GMilitiaWRPGAA
BAS_GMilitiaWRPGAP

BAS_GMilitiaWAKMHD
BAS_GMilitiaWSKSHD
BAS_GMilitiaWFALHD
BAS_GMilitiaWG3HD
BAS_GMilitiaWRPDHD
BAS_GMilitiaWPKMHD
BAS_GMilitiaWRPGHD
BAS_GMilitiaWRPGAAHD
BAS_GMilitiaWRPGAPHD

BAS_GRandomMilitia
BAS_GRandomMilitiaW


RES CIVS WITH ROCKS
================== 
BAS_opforciv1RES
BAS_opforciv2RES
BAS_opforciv3RES
BAS_opforciv4RES
BAS_opforciv5RES
BAS_opforciv6RES

BAS_opforciv1wRES
BAS_opforciv2wRES
BAS_opforciv3wRES


EAST SIDED

REBELS
==================
BAS_RebelOfficer 
BAS_RebelSoldier 
BAS_RebelSoldier2 
BAS_RebelSoldier3 
BAS_RebelSoldier4 
BAS_RebelSoldier5 
BAS_RebelMGunner
BAS_RebelHVYMGunner 
BAS_RebelSniper 
BAS_RebelRPGSoldier 
BAS_RebelRPGAASoldier
BAS_RebelRPGAPSoldier
BAS_RebelRTO 
BAS_RebelMedic

BAS_RebelOfficerHD 
BAS_RebelSoldierHD 
BAS_RebelSoldier2HD 
BAS_RebelSoldier3HD 
BAS_RebelSoldier4HD 
BAS_RebelSoldier5HD 
BAS_RebelMGunnerHD
BAS_RebelHVYMGunnerHD 
BAS_RebelRPGSoldierHD 
BAS_RebelRPGAASoldierHD
BAS_RebelRPGAPSoldierHD
BAS_RebelRTOHD 
BAS_RebelMedicHD

MILITIA - MALE
==================
BAS_MilitiaAKM
BAS_MilitiaSKS
BAS_MilitiaFAL
BAS_MilitiaG3
BAS_MilitiaRPD
BAS_MilitiaPKM
BAS_MilitiaSVD
BAS_MilitiaRPG
BAS_MilitiaRPGAA
BAS_MilitiaRPGAP

BAS_MilitiaAKMHD
BAS_MilitiaSKSHD
BAS_MilitiaFALHD
BAS_MilitiaG3HD
BAS_MilitiaRPDHD
BAS_MilitiaPKMHD
BAS_MilitiaRPGHD
BAS_MilitiaRPGAAHD
BAS_MilitiaRPGAPHD

MILITIA - FEMALE 
==================
BAS_MilitiaWAKM
BAS_MilitiaWSKS
BAS_MilitiaWFAL
BAS_MilitiaWG3
BAS_MilitiaWRPD
BAS_MilitiaWPKM
BAS_MilitiaWSVD
BAS_MilitiaWRPG
BAS_MilitiaWRPGAA
BAS_MilitiaWRPGAP

BAS_MilitiaWAKMHD
BAS_MilitiaWSKSHD
BAS_MilitiaWFALHD
BAS_MilitiaWG3HD
BAS_MilitiaWRPDHD
BAS_MilitiaWPKMHD
BAS_MilitiaWRPGHD
BAS_MilitiaWRPGAAHD
BAS_MilitiaWRPGAPHD

BAS_RandomMilitia
BAS_RandomMilitiaW

EAST CIVS WITH ROCKS
==================
BAS_opforciv1E
BAS_opforciv2E
BAS_opforciv3E
BAS_opforciv4E
BAS_opforciv5E
BAS_opforciv6E

BAS_opforciv1wE
BAS_opforciv2wE
BAS_opforciv3wE

CIVILIAN
==================
BAS_opforciv1 
BAS_opforciv2
BAS_opforciv3
BAS_opforciv4
BAS_opforciv5
BAS_opforciv6

BAS_opforciv1w
BAS_opforciv2w
BAS_opforciv3w

BAS_RandomCivilian 
BAS_RandomCivilianW


VEHICLES AND WEAPONS
=====================
Vehicle || Weapon || Ammo

RESITANCE SIDED - GOVERNMENT

BAS_GUAZPK   || BAS_PK_BRDMMounted                 || BAS_PK_BRDMMounted
BAS_GUAZDShK || BAS_DShK                           || BAS_DShK
BAS_GBRDM    || BAS_DShK                           || BAS_DShK
BAS_GBRDMPK  || BAS_PK_BRDMMounted                 || BAS_PK_BRDMMounted
BAS_GovBMP   || Gun73,MachineGun7_6,AT3Launcher    || Heat73,Shell73,MachineGun7_6,AT3Launcher
BAS_GT55     || Gun105,MachineGun7_6               || Heat105,Shell105,MachineGun7_6
BAS_GZSU     || ZsuCannon                          || ZsuCannon
BAS_GMI24    || BAS_MachineGun30E,BAS_Rocket57x128 || BAS_MachineGun30E,BAS_Rocket57x128
BAS_DShKG    || BAS_DShK                           || BAS_DShK
BAS_GZU23    || BAS_ZuCannon                       || BAS_ZuCannon
BAS_GSU25    ||                                    ||
BAS_GMI8
BAS_GUral
BAS_KLR

Weapon        Class                                 Ammo
HK-G3SG1      || BAS_G3SG1                          || JAM_W762_20mag
Rocks         || BAS_Toss                           || BAS_Rock
Type 63 Radio || BAS_Type63


EAST SIDED - REBELS

BAS_AUAZPK         || BAS_PK_BRDMMounted              || BAS_PK_BRDMMounted
BAS_AUAZDShK       || BAS_DShK                        || BAS_DShK
BAS_AUAZDShK2      || BAS_DShK                        || BAS_DShK
BAS_RebelBRDM      || BAS_DShK                        || BAS_DShK
BAS_RebelBRDMPK    || BAS_PK_BRDMMounted              || BAS_PK_BRDMMounted
BAS_RebelBMP       || Gun73,MachineGun7_6,AT3Launcher || Heat73,Shell73,MachineGun7_6,AT3Launcher
BAS_AT55           || Gun105,MachineGun7_6            || Heat105,Shell105,MachineGun7_6
BAS_DShK (russian) || BAS_DShK                        || BAS_DShK
BAS_DShKA          || BAS_DShK                        || BAS_DShK
BAS_ZU23 (russian) || BAS_ZuCannon                    || BAS_ZuCannon
BAS_AZU23          || BAS_ZuCannon                    || BAS_ZuCannon
BAS_ACessna182
BAS_AUral
BAS_AUral2

SCRIPT VARIABLES:
- BAS_OPFOR_Effects = 0 disables all the smoke effects (tank smoke device, Mi24 rocket smoke, Mi24+Mi17 rotorwash)
- BAS_OPFOR_Gov_TankSmoke = 0 disables the automatic smoke device on all Gov tanks
- BAS_OPFOR_Reb_TankSmoke = 0 disables the automatic smoke device on all Rebel tanks


BACKGROUND READING ON THE OPFOR
=================================

Tonal Defense Forces Orbat as of Sep 21, 2003 
====================================================================
TONAL AIR FORCE 
 
1st Air Wing 
No. 1 Squadron  
Helicopter operations and training 
135 personnel; 5000 flight hours budgeted 
 
14 M-8 
8 MI-24 

No. 2 Attack Squadron (Fury)
Air/Ground operations 
126 personnel; 2500 flight hours budgeted 

8 SU-25 
 
TONAL ARMY 
 
First Brigade 
  
1 Mechanized Battalion 
1 Armored Battalion  
2 Infantry Battalions 
1 Reconnaissance company 
1 Engineer company 
1 Logistic Support Battalion 
1 Military Police Company 
1 Signal Company 
1 Field Artillery Battalion 
Brigade Training Center 
 
Special Units  
1st Air Defense Regiment  
1st Tonal Scouts Company  
 
Paramilitary 
Tonal Guard (900 part time personnel)

1st Tonal Scouts Company Background:
Formed by a retired Rhodesian captain and former legionnaire, the Tonal Scouts are the mainland’s first line of defense.
Mostly made up of white men from African bush wars, the scouts are expert trackers, stalkers, hunters and guerillas, though they recruit indigenous young men with hunting and tracking talents. Spending their time patrolling remote and jungle regions of Tonal, the scouts are the primary intel source for the TDF. 
They don’t have the hardware of the western special forces, but with their training and knowledge of the archipelago they are the elite of the TDF.

As the only TDF unit capable of spending extended time in the jungles, the scouts are also used for direct action and rescue missions, and their specialty of guerilla warfare and counter insurgency operations.
Following the 2003 Government policy of zero-tolerance of rebels forces, the Tonal Scouts have been working tirelessly on locating and destroying rebel assets in the jungle and suppressing rebel income sources.
Aside from the jungle, the scouts are often used to support regular TDF infantry in assault, as their skill and knowledge of the terrain can turn the tide of many battles.

The scouts are also used as guides for international peacekeepers and occasional SF who deploy. Interactions with SF has also given the Tonal Scouts extra counter-insurgency training. They have the skills for undercover work amongst the population, and are in closer contact with the locals than any other TDF soldiers. Due to tight knit tribal group being near impossible to infiltrate, local black scouts will more often be used for undercover work. The majority of plain-clothes operations by scouts have taken place at the end of longer investigations, during the raids and busts in towns and Tonali's that occur often to suppress rising anti-government militia.


=====================================================================
Rebel Forces:
=====================================================================
Tonal Rebellion Front
Manpower:
Unknown, civilian population is constantly filtering in and out of rebel training camps.

Income:
Kidnapping and extortion of westerners, Drug and Weapons smuggling, keeping supply lines open to African countries who relied heavily on soviet arms.
Food is taken both from jungle and ambush/theft of supply convoys, and control of southern farms. In time of famine rebels often capture Tonal towns to hoard all supplies, or use plain clothes militias to gain access to grain stores.
Two tactics used by the rebels are establishing firm footholds in the hearts and minds of the civilians, for militias, and starving Tatu by controlling farms and Tonali's.

Organization:
The TRF operate by a mix of traditional tribal structure and military ranking/organization. Their base of operations is the jungles of Zinaba in the east of Tonal, and fight often with the TDF over the northern territories. Using dirt tracks through the jungle, the rebels can deploy throughout the south, center and north eastern areas of tonal, though prefer raids and guerilla attacks over open fighting.

The tribal side of their culture makes them a fierce enemy, with perceived glory for combat and harsh penalties for inaction or insubordenance. While violent and reckless in their attacks on the TDF and civilians, they are a disciplined force when they are pushed, and extremely hard to exterminate due to their ability to take off uniforms and merge into the population. The TRF have never fully lost Zinaba to the government.

Rebels forces have ex soviet hardware stashed throughout the jungles, one of the telling factors of imminent rebel action is when the move their armour, something they do not do often to avoid detection by the small but powerful TDF air force.

 

ABOUT BALLISTC ADDON STUDIOS
============================
Ballistic Addon Studios is a talented group of modellers, texture artists, scripters and mission makers that strive to make the best quality addons for the community. Ballistic was created from the foundations of Tigershark/Jellybelly Productions (TJP) to not only design and create addons but also to help others publish addons using the established quality standards Ballistic believes in. 

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Please visit the OFP Editing Center for further updates and discussions of this addon.
http://www.ofpec.com


*************Disclaimer:*******************
This is NOT an official Addon. You know the drill! Use it at your own risk.


Enjoy the addon!
