RAH-66 Comanche by DKM-Mod  http://www.dkm-mod.mkdi.net/

Version: 1.12

Attention: this is an interims update of the Comanche to make it playable in MP also. This addon should work in MP even if I cannot guarantee it for dedicated servers.

For mission makers: DKMM_Rah66_no_dust is obsolete, use DKMM_choppers_nodust instead!!!

This addon for Operation Flashpoint is shareware and can be distributed under the 
following conditions: 
- Non commercial distribution
- The original files have to remain in the addon
- No changing the original files in any way.

If you want to reskin or remodel this addon send a request to               dkm@dds.nl

Model/Skinning/Importing by DKM-Carnage
Coding by DKM-Rastavovich

Instructions:
extract and put in OFP\addons or OFP\Res\addons folder. 

Disclaimer:
This is NOT an official Addon. Use it at your own risk. DKM-MOD will not be held responsible for any damage these addons might incur.
Nor will we be responsible for any problems you might encounter in installing or using this addon.
Any problems or questions with these addons should be directed to our bugreport forum. 

We do our best to make the addons as faultless as possible, but cannot guarantee that there will not be any.

Be aware that if your make a mission that uses a custom addon, the addon will need to be distributed with your mission. 

This is an OFP Addon Manager (OFPAM)  info file, please leave it in the same folder as the addon is, so OFPAM can display that infos correctly.












=====================================================
OFPAM Information
/x/unitsVehicles (under West/DKM-Mod/Air):
DKMM_RAH66             (RAH-66 Attack)
DKMM_RAH66_AHB   (RAH-66 Attack B)
DKMM_RAH66_AA      (RAH-66 AirCombat)
DKMM_RAH66_RE      (RAH-66 Scout)
DKMM_RAH66_REB   (RAH-66 Scout B)
DKMM_RAH66_LNB    (RAH-66 Longbow)

Weapons/magazines:
DKMM_20_RAH66       (20mm autocannon)
DKMM_Rah66_HFL     (Hellfires)
DKMM_RAH66_SL       (Stingers)
ZuniLauncher38            (BIS FFAR Hydra70 Launcher)
LaserDesignatorOH       (BIS Laser designator)
/x/infoThe RAH-66 "Comanche" is the newest development in helicopter design. It was designed under "stealth" aspects. 

In this pack are 6 different versions included:
- Attack/Attack B: 8 Hellfire missiles on winglets, 38 FFAR in bay, 1200 rounds 20mm.
- AirDefense: 12 Stingermissiles in bay, 1200 rounds 20mm.
- Scout: 38 FFAR in bay, Laserdesignator, 1200 rounds 20mm.
- Longbow : 38 FFAR in bay, Laserdesignator

Features:
=======
- Retractable gear
- Openable weaponbay
- Openable cockpit doors
- IR/Radar Jammer
- Stealth when gear retracted, weaponbay closed and no winglets    attached
- Winglets can be dropped
- Working HUD for pilot with height-, climbrate-, engineindicator,        artifical horizon, bay-, gear indicator and compass
- Navigation map display on pilot's MFD
- Working MFD for copilot with bay status and weapon display
- "Bitching Betty" onboard computer
- Many safety features, e.g. cannot retract gear when on  ground
- Rotating 20mm 3 barrel autocannon, with muzzleflash and smoke
- Smokeblast when firing missiles
- Downwash effect when hovering/flying low
- Status display of bay and gear
- Laserguided Hellfires and gun (low r.o.f. only and AI as gunner)
- AI can handle the new features (limited)

AI will retract and lower gear when taking off/landing, they will open weaponbays in flight when set to status 'danger', or combat, all other combatmodes the baydoors will be shut by AI.
A human gunner flown by AI pilot will be able to override these settings.

Attention: Due to safty reasons you cannot open weaponbay when gear is out and you cannot "gear down" when weapon bay is opened. Also you cannot extract gear when faster then 80 kph or higher then 15 meters.
"AG"-mode of autocannon cannot shoot on men, but is also "laserguided". For shooting at men switch to "AA" mode.

History:

1.12
- fixed: "Missing Addon: bis_resistance"
- modified: adjustement of damage value of dropped wings 
- DKMM_Rah66_no_dust obsolete, use   DKMM_choppers_nodust instead
- Small config tweaking

1.11 
- fixed: Menu wasn't visible in MP (thanx to blackdog~, Mr Zig and STS_SolidSnake  for reporting)

1.1
- fixed : shooting on deathspin
- fixed : AA soldiers didn't fire at Comanche
- fixed : Autorotate when deathspin and engine off
- fixed : Wings appear in cockpit when dropped
- fixed : To much dust when no fuel and engine was started several times
- fixed : wrong FFARS spawn point
- fixed : Jammer was unusable under certain conditions
- fixed : Betty sound was too loud
- fixed : Compass indicates wrong direction
- fixed : Main rotor 

- Improved : Gun sounds 
- Improved : Gun movement angles
- Improved : helo agility
- Improved : Textures
- Improved : Downwash script
- Improved : missile/gunsmoke script
- Improved : AI script
- Improved : Compass rostion direction for HUD reversed, new texture.

- added : Crew has zoomable optics
- added : Squadlogo on tail
- added : Leader or gunner can now change AI pilots flyingheight (over radio action).
- added : Downwash can be disabled
- added : Working cockpit doors with locking
- added : compass display on gunners right mfd
- added : empty shell ejection on autocannon
- added : dropping wings when jettisoned.
- added : Working navigation map in pilots Cockpit
- added : Longbow version 
- added : black scout version

/x/commentNo unofficial addons needed.
Laserguided.pbo and OH58.pbo of BIS needed.

For turn off downwasheffect, you simply have to place the following in the init line of one unit on the map:

DKMM_choppers_nodust = true;

Credits:
-Some sounds are from "Gunship!" made by  Microprose
/x/authorDKM-Mod     http://www.dkm-mod.mkdi.net/x/version1.12/x/reqversion1.90+